


Even if it isn’t plausible it’s still enough to shit you up a bit the first time you meet one. Their design makes them good set dressing for the theme it’s plausible that a coastal area under a constant blanket of radioactive fog would eventually produce a giant angler fish-meets-frog monster that can spit fire. Other new monsters are introduced, as well as high level versions of familiar ones, all along the same insectoid/marine life theme. If you’re ever overwhelmed by enemies running away from them feels more desperate and panicked than on the mainland, because you really can’t see where you’re going, or whether what you’re about to run into is a) a tree or b) a giant preying mantis. The change in aesthetic from ‘Dry Urban Dilapidation Chic’ to ‘Irradiated Sea Fog Realness’ is refreshing, and the island as a whole has a spooky atmosphere, with buildings and monsters looming suddenly out of the mist.

But size, as we all know, isn’t everything.įortunately Bethesda also know what to do with it. Far Harbor is impressive in size even with Bethesda’s repeated insistence that it was really big if you look for value in terms of pounds per square inch then Far Harbor is definitely the DLC you’ve been waiting for. First it was Rockem Sockem Robots: Apocalypse Edition, then it was Neon Lights Building Sim, and now Fallout 4 has received an entire misty island’s worth of DLC, with synths, religious fanatics, and angry fish thrown in.
